Creating a Digital Romantic Space

MY ROLE Co-Creator, Researcher
TIMELINE September - December 2020

FLRT is a design project that was conceived for a course about digital project design. We came up with the idea for an online romantic third space in response to how difficult dating can be during the COVID-19 pandemic.

I worked on this design and experience with my collaborator and friend Tinu Thomas. We conducted research and created a prototype that can be used should we choose to further develop this idea.

Discovering our Path

GOAL: To identify a pain point and corresponding job to be done in the context of the pandemic


What We Did

  • In-class ideation session with How Might We and Jobs to be Done exercises

  • Voting and discussion on interesting jobs to be done

  • Made the decision not to design for ourselves. As Tinu and I both have long term partners, we wanted to see if we can create a dating experience for those in a different situation

What We Learned

  • Stepping into the shoes of user groups we don’t belong can be very helpful in finding pain points.

  • Short bursts of ideation will often result in a wealth of ideas to refine; the ability to choose from a lot of possibilities is very empowering

  • Ideas that begin as useful for one user group can often be expanded into larger ones; we found that this idea could be used by single and committed users

My ideation workspace: Scattered and chaotic

Tinu’s ideation workspace: Clear and to the point

Competitor and User Research

GOAL: To create personas and user journeys based on interviews and a competitive analysis


What We Did

  • Interviewed 7 people: 4 committed and 3 single

  • Coded their responses by needs, behaviors, paint points, and motivations

  • Analyzed the pros and cons of dating apps and remote gathering tools

  • Created 2 personas and 2 user journeys based on this research

What We Learned

  • Single and committed people value safety and equal effort in their romantic lives

  • Finding people to date is not difficult for our users; the hardship comes from what to do with a partner and how to remain safe

  • Most concerns about dating applied across gender, sexuality, and relationship status

Persona 1: Jesse

Persona 2: Alex

Jesse’s user journey

Alex’s user journey

Feature Definition and Wireframing

GOAL: To decide what FLRT will include, and create wireframes based on these decisions

What We Did

  • Taking cues directly from our user research, we put together a list of features that we wanted to include in our designs.

  • Decided which features would take priority in our mockups

  • Created wireframes in Adobe XD for planning a date, hanging out with a partner online, and a pandemic dating blog

What We Learned

  • Not every feature can be realized in a wireframe when the project is time-boxed

  • Safety explainers and measures should be thought about and built into the beginning stages

  • Content can be high-fidelity for testing even if the design system is not fully developed

Homepage wireframe

Ice breakers wireframe

 

Date kit details wireframe

Blog wireframe

Usability Testing

GOAL: To assess the intuitiveness of our wireframes before elevating them to high fidelity

What We Did

Conceived of a moderated user test with 4 tasks

  • Conducted the test with 3 participants over Zoom

  • Compiled insights and complaints from the testing sessions to implement in our next iteration

What We Learned

  • Vocabulary that has a different meaning outside of the application should be avoided (e.g. “hangout”)

  • A crowd-sourced blog should not necessarily have a seamless experience. Resistance for the sake of deterring hate speech or spam is important

  • Photos and thumbnails can determine user interest

Final Mockups

GOAL: To elevate our wireframes into high-fidelity prototypes using a design system

What We Did

  • Decided on colors and fonts that would convey the tone we wanted

  • Added in a secure messaging feature

  • Polish and finalize the prototype

What We Learned

  • Taking time for free creative work is not only relaxing, but can inform design systems

  • Warm colors with cooler accents convey an inviting message

Reflection

Tinu and I were thrilled with how our designs turned out. We had a lot of fun and learned quite a bit out product development. Everything from ideation, research, and design was rewarding and we hope that this project can be realized.